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   Monsters have been sighted a multitude of times by many people. Stories of them arose on the internet calling them "Cryptids." Obscure images of strange creatures filled social media platforms. Creepypastas made in their honor. The world continued normally however, people lived their lives day to day completely unaware of the growing population of monsters. They are planning something on a planetary scale. They are being sighted more often. Their discreet ways are becoming rash. Monsters have begun to kill more eradicating entire families and any witnesses in legendary obscurity. They are beginning to give birth to parasites. Parasites that burrow into the mind of a human and make them insatiably hungry for human flesh.....Once an infected person fills it's belly with human flesh, the parasite begins to transform, tearing the victim apart from the inside out as they grow exponentially.

    But where there is death, life emerges. Children and men of slaughtered relatives grow to become hunters. After being brushed off by society because of their fantastical ideas of monsters, they take to hunting in secret. Vigilantes of sorts. Dedicated to killing the Earth's real threat. Because of the monsters' bold acts, hunters have banded together in a common goal, find the source of these creatures.

     Arnie, an experienced and strong-willed monster hunter that was once apart of "The Guardians of Ariel", has recruited a new blood. An angry, lone hunter named Abel. Driven by only one goal, find and make "The Rake" suffer a painful death. Both of them work together and witness firsthand of the turn in the monster population. Together they will fight some of the most horrid creatures that have taken advantage of innocent people. Together they will search for the truth.

    1. Explore dark and scary locations lurking with monsters.
    2. Utilize dozens of items to help in the fight against monsters.
    3. Craft powerful and expensive explosives to blow up your foes.
    4. Visit the Black Market and purchase a variety of modern weapons.
    5. Harness the secret power to cast spells of immense destruction.
    6. Make game-changing decisions to experience different gameplay paths.
    7. Prepare your character in this game to be ready for the perils of "Pulmonary 2!"

*Follow me on twitter: @JeremyP1997
To receive notifications of any upcoming updates and new games!

StatusReleased
Release date Mar 21, 2018
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorJeremy Perkins
GenreRole Playing, Action
Made withRPG Maker
Tags16-bit, 2D, Hand-drawn, Horror, Monsters, Pixel Art, Post-apocalyptic, RPG Maker, scary
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse

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Pulmonary V2.0.rar 327 MB

Development log

Comments

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(1 edit)

The max money you can hold is 99,999. The shop lets you sell stuff to a value higher than that, but any money in excess of 99,999 is discarded.

I haven't hit the inventory cap yet, but it's over 4,000. (Edit: it's 9999.)

Also, the title is kind of a turn-off. Are we fighting COVID or something?

Playing anyway to see what UMAs have to do with lung disease.

(2 edits)

Oh, and the game's crashed twice while I was farming. Not sure what really causes it, since it crashed in different in-game locations, but both times I had just sold 130,000 worth of a single item (in two batches, doing some shopping in between), and I was heading back to the Black Market to sell another load.

I am extremely unhappy that there's no savepoint at your motel room, and the only accessible place with a savepoint is a dungeon that locks you in when you enter. And that the mooks in there take out at least half your life bar per encounter, and there's no way to heal other than a few scraps you can pick up or a skill you can use every 4 turns or so, that heals you for 10% while enemies damage you for 30% a turn if you're lucky, and 10% a turn if you're really lucky and they only hit you with DoT ailments on the first turn before you get your dodge off.

At this point I just want to farm up, gear up, and steamroll this shitshow so I can find that COVID UMA, or whatever the premise of this game is supposed to be. What is up with the crashing?

Edit: Just found the savepoint in the motel room, not sure how I missed it the first hundred times I went through that place, but I guess it doesn't really stand out. Still take issue with the crashing. Also still don't like how the very first dungeon will butcher the unprepared, but that's probably exactly how the game is designed.

And I just cleared the first dungeon, but when I went back to the motel to save, I find that there's an invisible wall blocking the exit, and I can't get out. Luckily I had a different save I could load to salvage my game, but this seems to be a persistent bug. Closing and reopening the game, then playing through the second save to clear the first dungeon still lands me in a motel room with the exit blocked.

...And playing through the second file a third time reveals that I should sleep, except you only get the clue if you try to go into a dungeon other than the one you just cleared. Which is about the last thing I'd do if I just cleared a dungeon and wanted to save after the cutscene.

I guess the game expects us to stumble around talking to bacground props that were unresponsive the first time we explored the area.

I'm especially salty because I crafted a crapton of items before I realized I was trapped the first time, and now I have to do it all over because the game will only tell you you're supposed to be trapped if you don't get trapped in the first place.

Oh, and Soda's description says it has a 30% chance of permanently increasing your stamina by 1 point, which makes you assume it means your Maximum Stamina, but what actually happens when you hear the chime that signals the extra effect triggering, is you recover 1 point of stamina. Or nothing if your stamina's already full.

(1 edit)

But it turns out I'm STILL trapped after all, because this time, the game won't let you return to your motel room after you leave it, which locks you into going into the next dungeon since like the previous place, you can't even leave the area it's in without clearing it.

So apparently if you ended up needing to make more money so you can buy the carnival goodies, you'd better reload to the very beginning and do ALL THE FARMING YOU NEED FOR THE ENTIRE GAME when you have free roam before the game even starts.

I don't think I like this game design? Yeah, I hate it.

Edit: There's a save point in front of the haunted house, and thankfully you can go back to the carnival as long as you don't enter the dungeon. It's also possible to win the wizard's casino game. I won't speak of the odds, but so long as you have the cash to buy at least two(?) skull tokens, it's theoretically possible to savescum to grind up enough via casino to buy the carnival goodies. I won't speak of the odds though, and I'd much prefer straightforward money grinding and just buying the damn tokens.

So this one's probably just my potato being a potato, but the part in the Haunted House where the boss chases you around IS SO LAGGY. Ugh, and the game crashed when I went through the stairs after I lit the furnace.

This one's probably coded in though, when I reloaded and lit the furnace again, the room with the save point blew up when I went in and dropped me in a black screen. With the game-over-on-touch boss in it, naturally.

It's getting so the most terrifying thing about this game is anticipating the next crash and thinking about how it's mechanically going to screw you over next.

Speak of the devil. I stepped away to get something to eat, and came back to find the screen on my laptop a mess of rainbow horizontal lines that DON'T get fixed with a restart. Guess what game was playing.

Is this thing malware?

There was problem with the saving system of the game,Whenever I saved the game in the candle holder and exited the game,It did not save any of my progress I have to do it all of it again and wait another 10 minutes because of the intro was very long.

(1 edit)

Pulmonary BETA Version 1.3 has been released!

1. Changed Pulmonary Theme song
2. Added item "Candy"
3. Added state "Sugar Rush"
4. Tweaked Carnival map
5. Tweaked Haunted House 1F map
6. Slightly changed Haunted House initial puzzle
7. Fixed a few minor bugs
8. Updated "Joe Testrian" and "Gatekeeper" battlers

*View this project's devlog to see the updated enemies.

Pulmonary BETA Version 1.2 has been released!

1. Font changed so it can be easily read now
2. Evasion skill nerfed
3. Optimized a few events in 1st mission
4. Fixed a few minor bugs
5. Victory fanfare has been changed to custom music

Plans for future updates:

1. Add more explosives
2. Redraw Joe Testrian battler
3. Redraw Gatekeeper battler
4. Extend Konchin Elementary mission
5. Fill rooms with more random stuff